This is my portfolio of my proffesional and personal works.
VR music video project at ViacomNEXT. Exhibited at SXSW 2017. Worked on creating 3D props, avatar system, rigging, and the other R&D.
VR music video project at ViacomNEXT. Premiered at Microsoft Build 2017. Worked on creating 3D environment and VFX.
VR music experience project at ViacomNEXT. Worked on VFX and Texturing.
NYC media lab and Viacom virtual reality storytelling research fellowship project.
Realtime Chromakey composite with web cam image in Unreal Engine
The short story of greedy mole. His name is Moley. He has been digging for seeking food and something fun. One day, he found a tree with plenty of fruits, and he tried to get them.
The future if mankind were gone. Cities and artifacts will be left and ruined. However, the world will be regenerated by other species.
When I create the work, I always start from some sketches. The character concept image for "Stray Sheep". Drawn with iPad apps.
This script makes opposite side blend shape target object from the other side.
Tomo Michigami is experienced technical artist in the entertainment industry. Currently working on VR and AR.
Skilled in real-time graphics(Unity3D, UnrealEngine) 3D(Maya, ZBrush, Houdini) and Programming(Python, C#)
Strong arts and design professional with a Master of Fine Arts (MFA) from School of Visual Arts.